Round a single-precision floating-point number to the nearest power of 10 toward positive infinity.
var ceil10f = require( '@stdlib/math/base/special/ceil10f' );Rounds a single-precision floating-point number to the nearest power of 10 toward positive infinity.
var v = ceil10f( -4.2 );
// returns -1.0
v = ceil10f( -4.5 );
// returns -1.0
v = ceil10f( -4.6 );
// returns -1.0
v = ceil10f( 9.99999 );
// returns 10.0
v = ceil10f( 9.5 );
// returns 10.0
v = ceil10f( 13.0 );
// returns 100.0
v = ceil10f( -13.0 );
// returns -10.0
v = ceil10f( 0.0 );
// returns 0.0
v = ceil10f( -0.0 );
// returns -0.0
v = ceil10f( Infinity );
// returns Infinity
v = ceil10f( -Infinity );
// returns -Infinity
v = ceil10f( NaN );
// returns NaN-
The function may not return accurate results for subnormals due to a general loss in precision.
var v = ceil10f( -1.0e-45 ); // should return -1.0e-45 // returns -0.0
var uniform = require( '@stdlib/random/array/uniform' );
var logEachMap = require( '@stdlib/console/log-each-map' );
var ceil10f = require( '@stdlib/math/base/special/ceil10f' );
var opts = {
'dtype': 'float32'
};
var x = uniform( 100, -50.0, 50.0, opts );
logEachMap( 'x: %0.4f. Rounded: %0.4f.', x, ceil10f );#include "stdlib/math/base/special/ceil10f.h"Rounds a single-precision floating-point number to the nearest power of 10 toward positive infinity.
float y = stdlib_base_ceil10f( -4.2f );
// returns -1.0fThe function accepts the following arguments:
- x:
[in] floatinput value.
float stdlib_base_ceil10f( const float x );#include "stdlib/math/base/special/ceil10f.h"
#include <stdio.h>
int main( void ) {
const float x[] = { 3.14f, -3.14f, 0.0f, 0.0f / 0.0f };
float y;
int i;
for ( i = 0; i < 4; i++ ) {
y = stdlib_base_ceil10f( x[ i ] );
printf( "ceil10f(%f) = %f\n", x[ i ], y );
}
}