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@@ -34,3 +34,23 @@ Please check the [guidelines](https://github.com/oli414/Blender-RCT-Graphics/wik
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# Documentation
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[Check out our wiki](https://github.com/oli414/Blender-RCT-Graphics/wiki/Documentation) for more in-depth details on all the available options.
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# Notes
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**Animated Materials**
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Animated colors, like the water colors, or the chainlift colors from the palette are not yet properly implemented.
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**Column based Multi-Iile Objects**
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Multi-tile objects can currently only render sprites for each tile. The game more commonly relies on splitting a large sprite into several columns rather then splitting it per tile. This is not yet supported.
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**Render Times**
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The rendering times can be a bit high as the plugin relies on a lot of post processing, which accounts for about 2 thirds of the total processing time.
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The add-on does not yet utilize parallelization, but this will likely make the add-on much faster.
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**Why Blender 2.79?**
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As of Blender 2.8, Blender removed "Blender Render", a scanline renderer. This renderer is the closest thing we had in Blender to what was used for the graphics seen in the Rollercoaster Tycoon games.
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In Blender 2.8 the alternatives are Cycles and Eevee, but sadly I found these renderers too sophesticated and true to life to mimmick renders from ~1998 rendering software.
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