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1 parent c415a66 commit 594cb52Copy full SHA for 594cb52
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Sources/CodeEditTextView/Extensions/NSBezierPath+SmoothPath.swift
@@ -67,10 +67,6 @@ extension NSBezierPath {
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let unitVector1 = distance1 > 0 ? NSPoint(x: vector1.x / distance1, y: vector1.y / distance1) : NSPoint.zero
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let unitVector2 = distance2 > 0 ? NSPoint(x: vector2.x / distance2, y: vector2.y / distance2) : NSPoint.zero
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- // This uses the dot product formula: cos(θ) = (u1 • u2),
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- // where u1 and u2 are unit vectors. The result will range from -1 to 1:
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- let angleCosine = unitVector1.x * unitVector2.x + unitVector1.y * unitVector2.y
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-
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// Calculate the corner start and end
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let cornerStart = NSPoint(x: p1.x - unitVector1.x * radius, y: p1.y - unitVector1.y * radius)
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let cornerEnd = NSPoint(x: p1.x + unitVector2.x * radius, y: p1.y + unitVector2.y * radius)
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